Archive for the ‘Customer service’ Category

UPDATE BAX Prestige Black & White Leather

Monday, January 18th, 2010

Time to make the Update for the BAX Prestige Black and White Leather Boots official. With the Release of the Bax Prestige Suede Boots December 13. 2009 We also gave the Black and White Leather Boots an Update.
If you bought your copy BEFORE Dec.
Come to the main-store now and get your FREE Update.

Whats New:  Choose between 3 color shades:
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* Black Leather: Dark , Shiny and Classic
* White Leather: White, Off White and Pink
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BAX Fitting Storage™ & BAX Service Terminal™

Monday, January 4th, 2010

We at Bax Coen ™ Designs have an important goal and it’s satisfied customers. Bax Coen is a master in finding new ways to revolutionize your Second Life® experience while using our products. The latest introduced “BAX Prestige Boots™” are a multi-functional scripted high end product. Which is the first of it’s kind to adjust itself to fit your Second Life® avatar shape not the other way around and provides several styling options where every fashionista gets week in her knees.

All of this is no news for you, but with the release of The “BAX Prestige Boots™” in suede a new tool was launched to make the fitting process even more convenient. In our main-store where we provide the FREE fitting service we installed a storage device that keeps your fitting parameters. (more…)

BAX Prestige Suede Boots

Monday, December 7th, 2009

This time of the year we are in for the colorful and cozy:

BAX Prestige Suede Boots in  5 Variations with each 4 Shades Makes 20 colors in total!!
They truly are going to “Make your Legs Famous” and keep you warm in the cold days.

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Debugged your Level-Of-Detail?

Wednesday, September 9th, 2009

RenderVol-1I’m sure many of you already know about this issue, but I am also sure that many don’t. Since the release of Bax Prestige Boots, they have been blogged quite a few times. Thank you very much for that :) . But in many of the Blog pictures that show Bax Prestige Boots, we recognized lines on them between the foot and calf part. Of course we immediately investigated on that, the result was that the pictures were taken with the camera moved away and then zooming in with ctrl+0, witch is  perfectly right. Though zooming in closely requires also to Debug your RenderVolumeLODFactor in your personal SL™ viewer settings. This issue is not new, but it seems that now it has become even more important, even with all settings on ULTRA you may experience that your sculpties are somehow borked, thanks to the default Level-Of-Detail settings. Sometimes less, sometimes more obvious. So we thought it definitely wouldn’t hurt to draw some attention on this matter, as it is a very common issue with an easy fix.

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